AI Insights · Timothy · April 2024
Top 5 Entertainment Mascot Games on Android in Guatemala Q1 2024
In Q1 2024, the performance of top entertainment mascot games on Android in Guatemala showed varying trends in downloads, active users, and revenue. Here's an overview of their quarterly performance.
In Q1 2024, the top entertainment mascot games on the Android platform in Guatemala showed diverse trends in weekly downloads, active users, and revenue. The data, sourced from Sensor Tower, provides insights into the performance of these popular apps.
Sonic Forces: PvP Battle Race experienced a fluctuating trend in weekly downloads, starting with 4.8K in the first week of January and peaking at 18.8K in the week of January 22. The weekly revenue of the game remained relatively stable, with a peak of approximately $50 in the week of February 19. The weekly active users also showed a downward trend from 42.3K in early January to 57.8K by the end of March.
Sonic Dash Endless Runner Game had a consistent performance in terms of weekly downloads, with numbers hovering around 10K in early January and slightly decreasing to around 6.2K by the end of March. The game's weekly revenue saw minimal fluctuations, peaking at $28 in late January. The weekly active users remained steady, averaging around 170K throughout the quarter.
Minion Rush: Running Game saw a significant spike in weekly downloads, reaching 12.7K in the week of January 22. The weekly revenue showed minor peaks, with the highest being $30 in the same week. The game's weekly active users increased from 13.8K in early January to 28.9K by the end of the month, then fluctuated before stabilizing at around 21.7K in late March.
Hello Kitty Nail Salon demonstrated a varied download pattern, starting with 4.9K in early January and peaking at 7.7K in mid-February. The weekly active users showed an upward trend, from 26K in early January to 34.3K by mid-February, before stabilizing around 29.9K by the end of March.
Sonic Dash 2: Sonic Boom Run had a steady increase in weekly downloads, peaking at 4.9K in late January. The game’s weekly active users also showed growth, from 13.4K in early January to 18.0K in mid-March. The revenue for the game remained minimal, with occasional peaks reaching up to $4.
For more detailed insights and data, visit Sensor Tower.